What is a YouChoos immersiveDrive project?

YouChoos immersiveDrive combines many of the advanced features available in modern sound decoders into one package, all pre-configured for you to simply start driving. Some of the features included are explained below. The combination of all these features provide a more stimulating and realistic driving experience!

Active Braking

By default, backing off the throttle will decelerate very slowly (coasting), simulating the real thing where you must apply the brakes (normally with FKey2) to slow down more quickly. Short dabs on the brake will slow down a little, and longer presses will effect hard braking, eventually to a stop. If you prefer more traditional throttle-based braking, simply decrease the value in CV#4, or even simpler, leave the ACTIVE BRAKE key switched on all the time!

Shunt Mode

Momentum/Inertia is reduced to quarter the normal effect and the throttle range is halved to simulate driving light-engine.

Quick Select

For steam, switches from standard chuff sounds to light-engine where chuffs are quieter. Some projects offer even more engine 'sets' such as 'heavy' or 'clanky'. For hybrid locomotives, switches engine type - usually effective only at standstill

NotchUp

For most diesel/electric sounds, the NotchUp key will raise the base engine level to notch 1 when standing idle. Switch off to return to idle. Has no effect while in motion. Allows you to manually rev the engine up.

Coast

For most diesel/electric sounds, the Coast key brings the base engine level down to idle, regardless of the current speed. Switch off to return to speed-dependent engine level.

SpeedLock

With this Fkey activated, the physical motor speed of the model will be fixed at whatever its' current speed is, and the throttle control will affect only the engine sounds, so you can rev-up and down the sounds, without affecting the physical speed.

LowBeam

For some projects, a LowBeam key is provided which dims the forward-motion headlights.

Mute

Fades all sounds out to silent until unmuted, where sounds will be faded back to their previous level.

Volume Up/Down

Overall volume level will be decreased / increased gradually while the VOLDOWN / VOLUP function key is switched on, eventually reaching silent or the maximum defined in the project (usually around 90%). Affects CV#266 (on Zimo) master volume level. If you lose sound, check that you haven't simply reduced the volume to silent! Default is recommended around 65%.

Dynamic / Exponential Inertia

Linear throttle-to-speed response is not particularly realistic, so speed change is exponential as speed increases, simulating slow starts from standstill. Similarly, harder throttle requests will result in faster acceleration. This is all built-in to the project working automatically on your throttle requests.

Looping Sounds

Some sounds are looping and will continue repeating until that function is switched off.

Random Sounds

Some sounds may be configured to play at random intervals, usually with reduced volume.